gdscript

15 servers · 1,810★ total

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.

MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents

Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.

The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.

Open-source MCP server for AI-autonomous Godot game development. Deterministic playtesting, multiplayer testing, DAP debugging, LSP, token-efficient. 100% MIT.

Model Context Protocol for Claude-Code and GoDot

Playwright inspired tool for testing Godot games

Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.

MCP server for Godot 4 — give Claude, Cursor, or any MCP client full control of the Godot editor: 228 tools, live-tree editing with undo, DAP step debugger, GDScript LSP, runtime play-testing.

MCP server + Godot 4.x addon to control the Godot Editor via WebSocket/JSON-RPC

Native, local-first MCP bridge for safe, editable procedural materials in Material Maker 1.7 and Godot 4.7.