IvanMurzak/Unity-AI-ProBuilder
View on GitHub ↗MCP Tools for Unity ProBuilder — model and edit meshes with AI.
48 ★8 forksC#Updated 19d ago
What you need to know
AI-powered 3D modeling tools for Unity ProBuilder, letting AI assistants create and manipulate editable meshes through natural language via MCP. Create primitives, extrude faces, bevel edges, apply materials, merge objects, flip normals, subdivide/connect/bridge edges, set pivots, and create poly-shapes, with semantic face selection by direction. Built on the AI Game Developer (Unity-MCP) platform; installable via .unitypackage installer or OpenUPM (com.ivanmurzak.unity.mcp.probuilder). Tested against Unity 2022.3, 2023.2, and 6000.3.
Install
openupm add com.ivanmurzak.unity.mcp.probuilder Import AI-ProBuilder-Installer.unitypackage
Key features
- ✓AI-driven ProBuilder mesh modeling: shapes, extrude, bevel, materials, merge, normals, pivot
- ✓Edge operations: subdivide, connect, bridge
- ✓Semantic face selection by direction
- ✓Rapid level prototyping and procedural geometry
- ✓OpenUPM package and installer
Reviewed 2026-08-11
Topics
- Stars
- 48★
- Forks
- 8
- Language
- C#
- License
- Apache-2.0
- Created
- 2025-12-09
- Last push
- 2026-08-16