IvanMurzak/Unity-AI-ProBuilder

View on GitHub ↗

MCP Tools for Unity ProBuilder — model and edit meshes with AI.

48 ★8 forksC#Updated 19d ago

What you need to know

AI-powered 3D modeling tools for Unity ProBuilder, letting AI assistants create and manipulate editable meshes through natural language via MCP. Create primitives, extrude faces, bevel edges, apply materials, merge objects, flip normals, subdivide/connect/bridge edges, set pivots, and create poly-shapes, with semantic face selection by direction. Built on the AI Game Developer (Unity-MCP) platform; installable via .unitypackage installer or OpenUPM (com.ivanmurzak.unity.mcp.probuilder). Tested against Unity 2022.3, 2023.2, and 6000.3.

Install

openupm add com.ivanmurzak.unity.mcp.probuilder
Import AI-ProBuilder-Installer.unitypackage

Key features

  • AI-driven ProBuilder mesh modeling: shapes, extrude, bevel, materials, merge, normals, pivot
  • Edge operations: subdivide, connect, bridge
  • Semantic face selection by direction
  • Rapid level prototyping and procedural geometry
  • OpenUPM package and installer

Reviewed 2026-08-11

Topics

3daigamedevmcpmodel-context-protocolunity
Stars
48★
Forks
8
Language
C#
License
Apache-2.0
Created
2025-12-09
Last push
2026-08-16