godot4

7 servers · 858★ total

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP

30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.

Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.

MCP server for Godot 4 — give Claude, Cursor, or any MCP client full control of the Godot editor: 228 tools, live-tree editing with undo, DAP step debugger, GDScript LSP, runtime play-testing.

MCP server + Godot 4.x addon to control the Godot Editor via WebSocket/JSON-RPC