procedural-generation

9 servers · 416★ total

MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.

565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.

RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).

Agentic MCP toolkit for UE5 — 100+ tools across 34 domains, PCG SQLite registry, cognitive map, SpatialCLIP grounding. The ultimate engine for spatial and procedural world-building.

Unity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.

SideFX Houdini adapter for the DCC Model Context Protocol

MCP server for deterministic procedural generation — seed-based world building, terrain & content systems

Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.

An MCP server that lets AI agents build, edit, render, and export real 3D models from primitives + boolean CSG. Headless, GPU-free.