HurtzDonutStudios/ai-forge-mcp

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565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.

87 ★8 forksUpdated 4mo ago

What you need to know

AI Forge MCP Package — 565 AI-callable tools across 16 MCP servers for full-pipeline AAA game asset production: controls Blender, Substance Painter/Designer/Sampler, Maya, Houdini, and Unreal Engine 5 under one agent, with 50 specialized AI agents, a ForgeRoom desktop/web console, and Animation Blueprint automation via a custom UE5 C++ plugin.

Install

commercial subscription (early access $35/mo solo) — sign up via forgeroom.hurtzdonut.com and use the ForgeRoom installer/first-launch wizard

Usage

  • connect Claude Code/Cursor/Windsurf to the pipeline; ask for e.g. 'create a game-ready axe for UE5' and the agent orchestrates mesh → cleanup → UV → texture → rig → animate → lipsync → UE5 import
  • ForgeRoom dashboard for assets, rig QA, stat engine, document forge, 3D viewer, Server Forge

Key features

  • 16 MCP servers: GameForge (192, UE5 incl. Niagara/PCG/Sequencer/GAS/ABP), ForgeBlender (185), ForgePainter (34), ForgeDesigner (32), ForgeRoom (28), ForgeMaya (20), ForgeHoudini (20), ForgeSampler (8), ForgeMotion (7), ForgeRig (6), ForgeVoice (6), ForgeNPC (6), ForgeAI (6), ForgeKnowledge (6), ForgePool (5), ForgeHunyuan (4)
  • 248,000+ lines of production code; 50 agents in 10 departments (lead/specialist/support tiers)
  • ForgeAnimHelper UE5 C++ plugin (1,169 lines) auto-wires Animation Blueprints (state machines, blend spaces, transitions)
  • 7 AI backends: Grok (concept art), Hunyuan3D (mesh), UniRig (auto-rig), HY-Motion (locomotion), AnimationGPT (combat), NVIDIA ACE/Audio2Face/Riva (NPC/lipsync), Claude (orchestration)
  • 16 species-aware animation profiles; 5 asset pipelines (characters/creatures/weapons/armor/environments); 9 workflow knowledge docs
  • 8-layer security: Nuitka-compiled binaries, context-only pipeline docs, JWT auth, hardware fingerprint, 24h license heartbeat, forensic watermark

Best for

Solo indie devs, small studios, and technical artists who want AI agents to drive the whole Blender/Substance/UE5 game asset pipeline.

Caveats

  • commercial subscription, not free/open source
  • third-party DCC (Blender, UE5, Substance, Maya, Houdini) and GPU for AI backends required — the MCP layer itself is lightweight
  • early access; new tools shipping continuously
  • assets carry a forensic watermark tied to license
  • no built-in real-time trading-style guarantees; not a plugin replacement for DCC UI
Platforms: macOS · Windows · LinuxClients: Claude Code · Cursor · Windsurf · generic MCP clients

Reviewed 2026-08-11

Topics

3d-assetsai-pipelineanimationblenderclaudegame-assetsgame-developmentindie-gamedevmcpmodel-context-protocolprocedural-generationriggingsubstance-designersubstance-painterunreal-engine-5
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87★
Forks
8
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Created
2026-03-25
Last push
2026-04-09