game-development
71 servers · 24,731★ total
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Complete Unreal Engine development toolkit exposed as MCP tools.
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.
565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.
Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.
147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
Instant, accurate Unity API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations
MCP server bridging AI assistants to Unreal Engine 5 editor
Roblox Studio MCP server & plugin for Claude Code, Cursor, Codex, and Gemini. AI-powered scripts, terrain, assets, lighting, and bidirectional project sync.
让 DCC 工具通过 MCP 协议接入 AI Agent 的桥接框架 | Bridge DCC tools to AI Agents via MCP protocol
The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.
A turn-based games app built with Next.js and TypeScript that features Tic-Tac-Toe and Rock Paper Scissors games with AI opponents powered by the Model Context Protocol (MCP), offering three difficulty levels.
Godot AI agent CLI, Skill, and MCP server with structured JSON/schema output — headless scene/script/export automation plus live runtime control.
Unity-aware AI infrastructure for Claude Code — a knowledge graph + 88 MCP tools that let your AI agent know your project, not just grep its files.
Remote-control Unity Editor from any AI IDE — 62 tools including AI-powered profiling & light probes. File-based IPC, zero dependencies.
Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP
The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.
30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.
Unity control plane for AI agents — 178 CLI commands, 12 MCP tools, headless CI/CD, undo rollback, and closed-loop verification.
RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).
A powerful, project-aware Model Context Protocol (MCP) server for GameMaker Studio with 190 tools, GML static analysis, refactoring, and automated builds.
Open-source MCP server for AI-autonomous Godot game development. Deterministic playtesting, multiplayer testing, DAP debugging, LSP, token-efficient. 100% MIT.
36 MCP tools to drive the Unreal Editor from any MCP-compatible AI agent — levels, actors, components, assets, and console. OpenClaw gateway included for remote and chat access.
Model Context Protocol for Claude-Code and GoDot
Agentic MCP toolkit for UE5 — 100+ tools across 34 domains, PCG SQLite registry, cognitive map, SpatialCLIP grounding. The ultimate engine for spatial and procedural world-building.
MCP server that drives FMOD Studio live via its scripting terminal (TCP 3663) — one tool per Scripting API member, generated from the API reference.
MCP server for deterministic procedural generation — seed-based world building, terrain & content systems
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
Bridge Figma to any platform — Unity UGUI, React, Flutter, SwiftUI, Tailwind. Design tokens, accessibility audits, and AI-optimized specs through MCP.
Automate Open 3D Engine with AI — an MCP server for editor control, project & build management
Stateless NPC intelligence with layered memory cycles, personality evolution, voice interaction, and MCP-based agency in game environments.
Godot 4 automation via FastMCP — scene/mesh/PBR/particles, STL import, HTML5 export. For Cursor / Claude Desktop. Webapp.
Control Unreal Engine from AI assistants (Claude, Cursor, Windsurf) via Model Context Protocol. 88 tools - blueprints, materials, Niagara, animation, audio, and more.
Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.
Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.
MCP server for Godot 4 — give Claude, Cursor, or any MCP client full control of the Godot editor: 228 tools, live-tree editing with undo, DAP step debugger, GDScript LSP, runtime play-testing.
MCP server + s&box editor bridge that lets AI agents inspect, edit, test, and recover live s&box scenes.
Let AI operate the Unity Editor — 243 MCP tools for scene building, visual QA, Play Mode, and more.
MCP server for Steam & Steamworks APIs - 25 tools (18 read + 7 write) for store data, player stats, reviews, pricing, achievements, workshop, leaderboards, inventory, and lobbies.
An MCP (Model Context Protocol) server that generates advanced mock 2D PNG assets for games prototypes — directly from any MCP-compatible AI client.
Drive Unreal Engine 5 from an AI agent — MCP server over the Remote Control API and in-editor Python. No C++ plugin to compile.
Agentic MCP for Roblox. Run tests and find exploits in your game from Claude Code, Codex, or Gemini.
AI image generation, vision analysis, reference editing and sprite processing MCP for Cocos Creator game development, powered by OXOXOS.
Custom MCP tools that extend Unity's official MCP integration with additional editor automation capabilities.
AI game dev studio for Unity - drive Claude Code, Codex, Antigravity, Copilot, Cursor, OpenCode and cloud models from one desktop app, behind one approval gate, with live Unity Editor control over MCP.
The Most Advanced MCP Server for Unreal Editor with execute_python, prompts/resources, API discovery, screenshots, and Play-In-Editor automation.
XUUnity MCP is a lightweight Unity MCP server for safe Unity Editor automation.
🔮 Control Unity & Blender with natural language. Free and open source, forever. | 自然言語でUnity・Blenderを操作。永久無料・オープンソース。
An Open 3D Engine (O3DE) Gem that makes game development accessible to AI agents. Designed to work with o3de-mcp, the Model Context Protocol server for O3DE.
Unreal Engine plugin for the DCC Model Context Protocol (MCP) ecosystem
Production-grade Codex skill for official Unreal Engine 5.8+ MCP integration.
An MCP server for Unity that lets AI verify implementations by performing tap, drag, and flick operations on the Game View.
MCP server + desktop app for the Defold game engine: AI agents can build, bundle, run, hot-reload and inspect Defold projects, drive the running engine, and search the API reference
Enable direct AI control of the Unity Editor for scene inspection, material editing, testing, and performance profiling without extra setup.