TomLeeLive/openclaw-unity-plugin
View on GitHub ↗55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
106 ★7 forksC#Updated 1mo ago
What you need to know
A Unity package that connects the Unity Editor to the OpenClaw AI assistant over HTTP or via an MCP bridge, enabling remote vibe-coding of game development.
Install
Add the package to Unity via git URL or local disk, then copy the gateway extension files to ~/.openclaw/extensions/unity/
Usage
- •In Unity open Window > OpenClaw Plugin (default gateway http://localhost:18789), then chat with OpenClaw; for local clients enable the MCP bridge from Window > OpenClaw.
Key features
- ✓Works in Editor and Play mode without entering Play just to run tools
- ✓Scene, GameObject, transform, and component tools
- ✓Input simulation for UI testing
- ✓Material, prefab, asset, and package manager tools
- ✓Test runner and batch execution
- ✓Configurable security controls
Best for
Unity developers who want to control the editor remotely through an AI assistant.
Caveats
- ⚠Beta software; only tested on Unity 6000.3 (Unity 6.3 LTS); input simulation works for UI interactions but not legacy Input.GetKey gameplay input.
Platforms: Unity EditorClients: OpenClaw · Claude Code · Claude Desktop · Cursor
Reviewed 2026-08-11
Topics
ai-agenteditor-plugingame-developmentgamedevllmmcpmodel-context-protocolopenclawunityunity-editorunity3d
- Stars
- 106★
- Forks
- 7
- Language
- C#
- License
- Apache-2.0
- Created
- 2026-02-07
- Last push
- 2026-07-08