TomLeeLive/openclaw-unity-plugin

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55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.

106 ★7 forksC#Updated 1mo ago

What you need to know

A Unity package that connects the Unity Editor to the OpenClaw AI assistant over HTTP or via an MCP bridge, enabling remote vibe-coding of game development.

Install

Add the package to Unity via git URL or local disk, then copy the gateway extension files to ~/.openclaw/extensions/unity/

Usage

  • In Unity open Window > OpenClaw Plugin (default gateway http://localhost:18789), then chat with OpenClaw; for local clients enable the MCP bridge from Window > OpenClaw.

Key features

  • Works in Editor and Play mode without entering Play just to run tools
  • Scene, GameObject, transform, and component tools
  • Input simulation for UI testing
  • Material, prefab, asset, and package manager tools
  • Test runner and batch execution
  • Configurable security controls

Best for

Unity developers who want to control the editor remotely through an AI assistant.

Caveats

  • Beta software; only tested on Unity 6000.3 (Unity 6.3 LTS); input simulation works for UI interactions but not legacy Input.GetKey gameplay input.
Platforms: Unity EditorClients: OpenClaw · Claude Code · Claude Desktop · Cursor

Reviewed 2026-08-11

Topics

Stars
106★
Forks
7
Language
C#
License
Apache-2.0
Created
2026-02-07
Last push
2026-07-08