unreal-engine
24 servers · 2,419★ total
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
Complete Unreal Engine development toolkit exposed as MCP tools.
MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.
Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.
MCP server bridging AI assistants to Unreal Engine 5 editor
AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. Community edition of CodeFizz Editor Agent, which has 900+ commands across 28 categories on UE 5.6, 5.7 and 5.8.
让 DCC 工具通过 MCP 协议接入 AI Agent 的桥接框架 | Bridge DCC tools to AI Agents via MCP protocol
UE4.27-first MCP server for controlling Unreal Editor sessions over Python Remote Execution.
36 MCP tools to drive the Unreal Editor from any MCP-compatible AI agent — levels, actors, components, assets, and console. OpenClaw gateway included for remote and chat access.
Agentic MCP toolkit for UE5 — 100+ tools across 34 domains, PCG SQLite registry, cognitive map, SpatialCLIP grounding. The ultimate engine for spatial and procedural world-building.
Token-saving code search for AI coding agents — TypeScript, JavaScript & Python (zero setup), C#, C++, Go & 30+ more, via a language-server or tree-sitter index instead of grep. Local-only, no IDE. Claude Code plugin + MCP + CLI.
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
Control Unreal Engine from AI assistants (Claude, Cursor, Windsurf) via Model Context Protocol. 88 tools - blueprints, materials, Niagara, animation, audio, and more.
Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.
The most comprehensive MCP server for Unreal Engine — 127 tools across 16 subsystems, 4 transport layers, no mandatory C++ plugin. Works with UE 5.3+ via built-in Python and Remote Control plugins. Compatible with Claude Code, Claude Desktop, and any MCP client
Unreal Engine MCP plugin — expose editor, assets, blueprints, and PIE to AI clients via Streamable HTTP & WebSocket (works with Rider/VS Code proxies).
Drive Unreal Engine 5 from an AI agent — MCP server over the Remote Control API and in-editor Python. No C++ plugin to compile.
The Most Advanced MCP Server for Unreal Editor with execute_python, prompts/resources, API discovery, screenshots, and Play-In-Editor automation.
Unreal Engine plugin for the DCC Model Context Protocol (MCP) ecosystem
Production-grade Codex skill for official Unreal Engine 5.8+ MCP integration.
Let an AI coding agent drive the Unreal Editor (PIE, input injection, logs, state, perf) for closed-loop agentic self-testing. UE plugin + Python MCP server. Windows.