godot

29 servers · 2,261★ total

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.

MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.

Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents

Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.

Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.

Give AI agents the complete Godot development loop: discover, build, play, observe, debug, fix, and verify from a CLI or MCP client.

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.

The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.

Godot AI agent CLI, Skill, and MCP server with structured JSON/schema output — headless scene/script/export automation plus live runtime control.

Aseprite MCP Pro — AI-powered pixel art creation for Aseprite via Model Context Protocol. 121 tools for sprites, drawing, animation, palettes, export, and Godot integration.

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP

30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.

Open-source MCP server for AI-autonomous Godot game development. Deterministic playtesting, multiplayer testing, DAP debugging, LSP, token-efficient. 100% MIT.

Model Context Protocol for Claude-Code and GoDot

Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP

54-tool MCP server for multimodal automation the only open-source MCP with full PPTX/DOCX/PDF lifecycle, plus FFmpeg, GIMP, Inkscape, Blender, FreeCAD, MATLAB, Godot integration. 7 MCP services orchestrated in one workspace.

Playwright inspired tool for testing Godot games

Godot 4 automation via FastMCP — scene/mesh/PBR/particles, STL import, HTML5 export. For Cursor / Claude Desktop. Webapp.

Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.

Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.

MCP server for Godot 4 — give Claude, Cursor, or any MCP client full control of the Godot editor: 228 tools, live-tree editing with undo, DAP step debugger, GDScript LSP, runtime play-testing.

MCP server + Godot 4.x addon to control the Godot Editor via WebSocket/JSON-RPC

An MCP (Model Context Protocol) server that generates advanced mock 2D PNG assets for games prototypes — directly from any MCP-compatible AI client.

mcp bridge to game engines functionalities

Native, local-first MCP bridge for safe, editable procedural materials in Material Maker 1.7 and Godot 4.7.