godot-engine
20 servers · 2,195★ total
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.
Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.
Give AI agents the complete Godot development loop: discover, build, play, observe, debug, fix, and verify from a CLI or MCP client.
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.
Godot AI agent CLI, Skill, and MCP server with structured JSON/schema output — headless scene/script/export automation plus live runtime control.
Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP
30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.
Open-source MCP server for AI-autonomous Godot game development. Deterministic playtesting, multiplayer testing, DAP debugging, LSP, token-efficient. 100% MIT.
Model Context Protocol for Claude-Code and GoDot
Godot 4 automation via FastMCP — scene/mesh/PBR/particles, STL import, HTML5 export. For Cursor / Claude Desktop. Webapp.
Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.